![]() In Half-Life 2 the main sort of cheating I enjoy is upping the allowed ammo restrictions so that I can carry tons of whatever weapon I’m currently interested in, and then going to town with it. When I do this I usually play on “super-easy” by cheating my way through the thing. I’m usually experimenting with scripted situations, looking for hidden areas, and testing alternative solutions to problems and puzzles. I start on Medium, but on subsequent play-throughs I’m not really interested in the combat. I would find that sort of thing infuriating and tedious now, but as I’ve aged I’ve been increasingly stingy with how much time I’m willing to spend re-experiencing the same content. It took several tries to make it, but it did a good job of squeezing some additional hours out of the game. I suppose you could call this “Sisyphus” difficulty. If I died, I started a whole new game over from the very beginning. The most obsessive was when I beat Quake on Nightmare difficulty without dying. ![]() I’d play through on Medium, then Hard, then “Nightmare” (or whatever super-hard was called in the given game, if it was available) and then continue to play at the highest difficulty with various self-imposed limits. ![]() When I was young and poor I tried to get the most out of my games by ratcheting up the difficulty. ![]() (It’s actually a pie chart, those are eyeballed percentages on my part.) 15% play on Easy and the last 10% play on hard. Another note on the Half-Life 2 Episode 2 stats from yesterday: About 75% of players leave the difficulty on Medium – the default. ![]()
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